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Posted Apr 29, 2009 at 11:55AM by Glenn M. Listed in: News, Off Topic Tags: Shigeru Miyamoto, Disney, Nintendo, Time Magazine, Steve Jobs
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Time 100 - Image 1Like they say, once you're at the top, there's nowhere to go but down. In Shigeru Miyamoto's case, he went down quite a bit. After being at the top of Time 100 last year, the Nintendo gaming mastermind drops to #42 of Time Magazine's list of the 100 most influential people from various fields and industries. So who else made it to the list? Find out after the jump.

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Posted Oct 21, 2008 at 08:50AM by Isaac C. Listed in: Opinions & Analysis Tags: Shigeru Miyamoto
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Shigeru Miyamoto 'concerned' other developers resort to 'excessive violence' - Image 1Shigeru Miyamoto, Nintendo's main man, says that he is "concerned" that developers are using violence too much as a way of grabbing people's attentions. Well you know what they say. Violence isn't the answer.

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Posted Aug 08, 2008 at 05:44PM by Glen D. Listed in: News Tags: Capcom, Shigeru Miyamoto, Keiji Inafune, CESA, CEDEC
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Inafune - Image 1Nintendo and Capcom's big bosses are headlining this year's CEDEC over in Japan. At the developer conference, Shigeru Miyamoto will talk about how to start game development while Inafune will be lecturing people on an area yet to be revealed. More in the full article.

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Posted Apr 20, 2008 at 08:18AM by Gino D. Listed in: News Tags: Capcom, Shigeru Miyamoto, Sony, Map Pack, PlayStation Store
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QuickJump QuickPeek 43 - Image 1(Editor's Note: Seven days have come and gone, and you know what that means! Another QuickJump QuickPeek edition!)

And just like that, it's another weekend. You've probably been busy scrounging up pennies and loose change to save up for GTA4, so there's a chance the you might've missed out on a couple of things that happened this week. Man, have we got a story to tell in QuickPeek 43!

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Posted Dec 25, 2007 at 03:58AM by Charles D. Listed in: News, Events Tags: Epic Games, Microsoft, Shigeru Miyamoto, San Francisco, Jamil Moledina, GDCA
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Logo of Game Developers Choice Awards - Image 1If your bet during last year's Game Developers Choice Awards (GDCA) wasn't able to nab first place, then perhaps you'll have better luck this year as the Game Developers Conference has opened up the nominations for the 2008 GDCA event to be held this coming February 20.

Read more about it in the full article after the jump!

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Posted Sep 27, 2007 at 11:04PM by Nicolo S. Listed in: Opinions & Analysis Tags: Shigeru Miyamoto, Sega, North America, Dreamcast, Yu Suzuki, Suzuki
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Banner - Image 1  


There was a time when Sega had 65% of the gaming industry's market share in North America - the time when Sonic the Hedgehog was a lot cooler than an Italian plumber, the time when Yu Suzuki was comparable to Nintendo's Shigeru Miyamoto. Arcade fans spent countless hours getting the fastest time in Hang-On, perfecting the act of not killing civilians in Virtua Cop, and trying to beat in Virtua Fighter.

It's sad to see one of the most influential companies in video game history struggle in today's tough competition, but we have to admit that Sega's presence is not as strong as it was before - not as strong as it should be. Some credit this to the losses that came with Dreamcast's fall, while some point fingers at lackluster games in recent years. What we can be certain about is that fans want to see Sega in its former glory.

A quick look at Sega's upcoming and recent games line-up reveal familiar titles for young and old, most on multiple platforms. Where's the problem, then? Pretty much every gamer is part of their target market, especially since most of Sega's established franchises are aimed at the biggest audience possible, so why is the company not doing as well as other publishers?

Without having to nitpick on quality of particular titles that didn't experience warm reception, let's just put up a battle plan that would rile up Sega fans while giving the former champ a good chance of propelling to the top. In other words, a Sega fan's wish list.

Read the entire article right after the jump!

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Posted May 12, 2007 at 11:42PM by Ian C. Listed in: Interviews, Halo 3, Games Tags: Microsoft, Shigeru Miyamoto, Bungie Studios, Frank O'Connor
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Halo Mario - Image 1Joystiq's Christopher Grant managed to nab an interview with Bungie's Frank O'Connor, the company's writing lead. Several interesting tidbits were revealed in the interview, but here's what we feel are the most juicy.

Fist, when asked what he felt were the changes in Halo 3 that players will complain about immediately, he responded by saying that it will probably be with equipments. He notes that at first folks might feel that equipment might cause loss of game balance, but he clarifies that in time they'll probably realize that the equipment Bungie added are self-balancing. Also, when asked about the Spartan laser, and how it's balanced, O'Connor noted that while the weapon is incredibly destructive, it takes 5 seconds to charge up - a lifetime in Halo.

Asked if there were things in from Halo 2 in Halo 3, O'Connor claimed that you'll see familiar locations, but you won't see anything from Halo 2 "dumped" into Halo 3. He says that, "You're literally not going to see a single asset from Halo 2 in Halo 3. Everything is being re-imagined or redone."

As for the movie version of Halo, Here's what O'Connor had to reveal:

They need to sort out the finances, the politics of it. It's really common in the movie industry for would-be competitors to cooperate on products, and you add a studio and a big corporation like Microsoft in the mix and it's really complicated. I personally wish that we kept up the momentum with the movie so that I could see it next year. That's not going to happen.


At least they're still waiting for it to get the "green light" and they're keeping themselves prepped.

We'll end this with O'Connor's response to Shigeru Miyamoto saying that he could make Halo:

I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying.


For the complete interview, feel free to head to it via our Read link below.

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Posted Apr 23, 2007 at 03:01AM by Ian C. Listed in: News Tags: Super Mario, Shigeru Miyamoto, Time Magazine, Donkey Kong, Zelda
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Miyamoto - Image 1Included in the 200 candidates for Time Magazine's "100 Most Influential People of the Year" is one of gaming's very own icons, Shigeru Miyamoto. His page in their poll for the list describes him as such:

AGE: 54
OCCUPATION: Game Designer for Nintendo game systems
NUMBER OF TIME COVERS: 0
PREVIOUS APPEARANCES ON THE TIME 100: 0

PRO: Most successful game designer, creator of Super Mario, Donkey Kong and The Legend of Zelda, whose new platform, the Wii, is currently the top-selling game console.


CON: His perfectionist tendencies often result in games being significantly delayed and, despite the Wii's gameplay innovation, its graphics are far behind the competition.


Console preferences aside, if you're a gamer, you'll definitely agree that it's time that this guy gets recognized by Time. Sure we could all name a whole other game designers that have made games that rival his, and we all have our personal favorites but we can all agree that this guy has something iconic about him.

Given his influence, and the inspiration he's given to the gaming industry and to gamers in general, we here at QJ really wish that that "Number of Time Covers", and that "Previous Appearances on the Time 100" figure be more than zero. We feel that he deserves the inclusion.

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Posted Mar 31, 2007 at 06:12AM by Dia A. Listed in: News Tags: Microsoft, Shigeru Miyamoto, Intel, GDC, Phil Harrison, Jamil Moledina
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Jamil Moledina, GDC boss (here holding a chicken) - Image 1 There's been talk of the upcoming E3 being downsized by the just-held Game Developers Conference (GDC) 2007. Reasons vary: this year's Electronic Entertainment Expo will be an invitation-only event, and the GDC saw a 32 percent rise of attendance.


We've all witnessed so much hype for this year's GDC, all with good reason. The GDC people worked hard to bring out a good show; GDC boss Jamil Moledina and his crew brought a good load of dealmaking, press conferences and industry parties to go around in the event.  It also helped that they were able to secure the interesting hands-on hardware workshops with Microsoft and Intel, as well as hotshot keynote speakers such as Shigeru Miyamoto, Phil Harrison and Cliff Bleszinkski.

Said GDC boss Moledina:

The feedback has been overwhelmingly positive. Our alumni attendees uniformly felt it was the best GDC they've attended in recent years, citing the high quality and relevance of sessions, while newcomers were saying it was the best event in the game industry where they made connections and deals with all the key people they now had access to.


More than 16,300 people and 260 exhibitors attended this year's GDC, seeing a rise of 30 and 32 percent, respectively. Everybody's expecting an even bigger attendance at next year's GDC, but as Moledina cites, it's not the size of the event, but the quality that matters. This may exactly be why the usual E3 people are moving to the GDC.

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Posted Mar 05, 2007 at 10:43AM by Tim Y. Listed in: News Tags: Shigeru Miyamoto, Sony, GDC, Phil Harrison, Video Games Live, Koji Kondo
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Game Developers Conference: Take Control - Image 1 


There is much to see at the Game Developers Conference (GDC) currently going down today. Now, in case you find yourself lost with the information flooding this event (or perhaps live under a rock), we'll be providing a basic rundown on what can be expected to take place once the event goes full swing:

Major keynote speakers
Events summary

The conference proper will be host to more than 350 lectures panels, tutorials and round-table discussions taking place from March 5 to 9, 2007. Going into specifics, expect these activities to take place within these GDC sub-categories:
Just make sure to click on the links to see what sort of goodies you can expect, such as composer Koji Kondo's performance over at the Video Games Live event. The GDC runs from March 5 to March 9 at the Moscone Convention Center in San Francisco. Looking further ahead, the GDC 2008 is expected to take place from February 18 to 22 next year.

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