|
Like they say, once you're at the top, there's nowhere to go but down.
In Shigeru Miyamoto's case, he went down quite a bit. After being at
the top of Time 100 last year, the Nintendo gaming
mastermind drops to #42 of Time Magazine's list of the 100 most influential
people from various fields and industries. So who else made it to the list? Find out after the jump. |
||||
|
||||
|
Shigeru Miyamoto, Nintendo's main man, says that he is "concerned" that developers are using violence too much as a way of grabbing people's attentions. Well you know what they say. Violence isn't the answer. |
||||
|
||||
|
Nintendo and Capcom's big bosses are headlining this year's CEDEC over in Japan. At the developer conference, Shigeru Miyamoto will talk about how to start game development while Inafune will be lecturing people on an area yet to be revealed. More in the full article. |
||||
|
||||
|
And just like that, it's another weekend. You've probably been busy scrounging up pennies and loose change to save up for GTA4, so there's a chance the you might've missed out on a couple of things that happened this week. Man, have we got a story to tell in QuickPeek 43! |
||||
|
||||
|
Read more about it in the full article after the jump! |
||||
|
||||
|
There was a time when Sega had 65% of the gaming industry's market share in North America - the time when Sonic the Hedgehog was a lot cooler than an Italian plumber, the time when Yu Suzuki was comparable to Nintendo's Shigeru Miyamoto. Arcade fans spent countless hours getting the fastest time in Hang-On, perfecting the act of not killing civilians in Virtua Cop, and trying to beat in Virtua Fighter. It's sad to see one of the most influential companies in video game history struggle in today's tough competition, but we have to admit that Sega's presence is not as strong as it was before - not as strong as it should be. Some credit this to the losses that came with Dreamcast's fall, while some point fingers at lackluster games in recent years. What we can be certain about is that fans want to see Sega in its former glory. A quick look at Sega's upcoming and recent games line-up reveal familiar titles for young and old, most on multiple platforms. Where's the problem, then? Pretty much every gamer is part of their target market, especially since most of Sega's established franchises are aimed at the biggest audience possible, so why is the company not doing as well as other publishers? Without having to nitpick on quality of particular titles that didn't experience warm reception, let's just put up a battle plan that would rile up Sega fans while giving the former champ a good chance of propelling to the top. In other words, a Sega fan's wish list. Read the entire article right after the jump! |
||||
|
||||
|
Joystiq's Christopher Grant managed to nab an interview with Bungie's Frank O'Connor, the company's writing lead. Several interesting tidbits were revealed in the interview, but here's what we feel are the most juicy.Fist, when asked what he felt were the changes in Halo 3 that players will complain about immediately, he responded by saying that it will probably be with equipments. He notes that at first folks might feel that equipment might cause loss of game balance, but he clarifies that in time they'll probably realize that the equipment Bungie added are self-balancing. Also, when asked about the Spartan laser, and how it's balanced, O'Connor noted that while the weapon is incredibly destructive, it takes 5 seconds to charge up - a lifetime in Halo. Asked if there were things in from Halo 2 in Halo 3, O'Connor claimed that you'll see familiar locations, but you won't see anything from Halo 2 "dumped" into Halo 3. He says that, "You're literally not going to see a single asset from Halo 2 in Halo 3. Everything is being re-imagined or redone." As for the movie version of Halo, Here's what O'Connor had to reveal: They need to sort out the finances, the politics of it. It's really common in the movie industry for would-be competitors to cooperate on products, and you add a studio and a big corporation like Microsoft in the mix and it's really complicated. I personally wish that we kept up the momentum with the movie so that I could see it next year. That's not going to happen. At least they're still waiting for it to get the "green light" and they're keeping themselves prepped. We'll end this with O'Connor's response to Shigeru Miyamoto saying that he could make Halo: I just want to go on the record and say that Bungie is hard at work on a side-scrolling platform game featuring some plumbers -- I'm not going to say what their ethnicity is, it's none of anyone's business -- but we took that as a gauntlet, a sort of glove slap, and we're going to respond in 2D scrolling style. That's all I'm saying. For the complete interview, feel free to head to it via our Read link below. |
||||
|
||||
|
Included in the 200 candidates for Time Magazine's "100 Most Influential People of the Year" is one of gaming's very own icons, Shigeru Miyamoto. His page in their poll for the list describes him as such:AGE: 54 CON: His perfectionist tendencies often result in games being significantly delayed and, despite the Wii's gameplay innovation, its graphics are far behind the competition. Console preferences aside, if you're a gamer, you'll definitely agree that it's time that this guy gets recognized by Time. Sure we could all name a whole other game designers that have made games that rival his, and we all have our personal favorites but we can all agree that this guy has something iconic about him. Given his influence, and the inspiration he's given to the gaming industry and to gamers in general, we here at QJ really wish that that "Number of Time Covers", and that "Previous Appearances on the Time 100" figure be more than zero. We feel that he deserves the inclusion. |
||||
|
||||
|
We've all witnessed so much hype for this year's GDC, all with good reason. The GDC people worked hard to bring out a good show; GDC boss Jamil Moledina and his crew brought a good load of dealmaking, press conferences and industry parties to go around in the event. It also helped that they were able to secure the interesting hands-on hardware workshops with Microsoft and Intel, as well as hotshot keynote speakers such as Shigeru Miyamoto, Phil Harrison and Cliff Bleszinkski. Said GDC boss Moledina: The feedback has been overwhelmingly positive. Our alumni attendees uniformly felt it was the best GDC they've attended in recent years, citing the high quality and relevance of sessions, while newcomers were saying it was the best event in the game industry where they made connections and deals with all the key people they now had access to. More than 16,300 people and 260 exhibitors attended this year's GDC, seeing a rise of 30 and 32 percent, respectively. Everybody's expecting an even bigger attendance at next year's GDC, but as Moledina cites, it's not the size of the event, but the quality that matters. This may exactly be why the usual E3 people are moving to the GDC. |
||||
|
||||
|
There is much to see at the Game Developers Conference (GDC) currently going down today. Now, in case you find yourself lost with the information flooding this event (or perhaps live under a rock), we'll be providing a basic rundown on what can be expected to take place once the event goes full swing: Major keynote speakers
The conference proper will be host to more than 350 lectures panels, tutorials and round-table discussions taking place from March 5 to 9, 2007. Going into specifics, expect these activities to take place within these GDC sub-categories:
|
||||
|
||||
|
The QJ.net Network |
|
| QJ Forums | |
| PC Gaming | |
| Sony PSP | |
| PlayStation 3 | |
| Xbox 360 | |
| Nintendo DS | |
| Nintendo Wii | |
| Blog of Blogs | Feed / PDA |
| QJ.NET | RSS / PDA |
| Gaming Consoles | Feed / PDA |
| Nintendo DS | RSS / PDA |
| PlayStation 3 | RSS / PDA |
| PSP Updates | RSS / PDA |
| Wii | RSS / PDA |
| Xbox 360 | RSS / PDA |
| PC Gaming | Feed / PDA |
| MMORPG | RSS / PDA |
| Personal Computer Games | RSS / PDA |
| World of Warcraft | RSS / PDA |
| Technology | Feed / PDA |
| Apple | RSS / PDA |
| iPhone - iPod Touch | RSS / PDA |
| Most Commented | |
| (50) | |
| (48) | |
| (27) | |
| (26) | |
| (24) | |
| (23) | |
| (22) | |
| (19) | |
| (18) | |
| (18) | |
| (18) | |
| (18) | |
| (18) | |
| (17) | |
| (17) | |
| (17) | |
| (16) | |
| (16) | |
| (16) | |
| (15) | |
Accessories
(465)Applications
(14)Artwork
(82)Cheats
(47)Deals
(226)Diamond Card
(3)Events
(177)Games
(9885)Hacks & Exploits
(228)HD DVD
(216)Homebrew Applications
(32)Homebrew Development
(39)Homebrew Emulators
(4)Homebrew Games
(22)How-To
(96)Humor
(93)Imports
(16)Interviews
(1211)IPTV
(10)Linux
(4)Mods
(191)News
(11014)Off Topic
(1144)On Shelves This Week
(20)Opinions & Analysis
(1124)Previews
(1079)Project Natal
(8)QJ How-To Series
(0)QuickJump QuickPeek
(22)Reviews
(86)Rumors
(920)Scans
(119)Screenshots
(855)Site News
(55)Software
(84)Videos
(2391)Weekend Warrior
(21)Xbox Live
(2384)XNA Studio Homebrew
(48)
Titles
Archives
July 2009
June 2009
May 2009
April 2009
March 2009
February 2009
January 2009
December 2008
November 2008
October 2008
September 2008
August 2008
July 2008
June 2008
May 2008
April 2008
March 2008
February 2008
January 2008
December 2007
November 2007
October 2007
September 2007
August 2007
July 2007
June 2007
May 2007
April 2007
March 2007
February 2007
January 2007
December 2006
November 2006
October 2006
September 2006
August 2006
July 2006
June 2006
May 2006
April 2006
March 2006
February 2006
January 2006
December 2005
November 2005
October 2005
September 2005
August 2005
July 2005
June 2005






Included in the 200 candidates for 
