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Heads up Two Worlds players!
Publisher South Peak Interactive and developer Reality Pump announced
that a free demo of the RPG will go live tomorrow (Thursday) over at
Xbox Live. But more importantly, details regarding the promised high priority patch has finally been revealed.We'd like to believe that this specific demo will reflect the changes implemented by Reality Pump in the upcoming title update. To see the improvements specific for each platform, check the "read more" link below. |
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Hot off the press wire, it's just been announced that Monster Madness: Battle for Suburbia (PC and Xbox 360) finally got the smiley-face stamp of the Games for Windows marketing campaign. The seal, mind you, isn't something trivial. Not all games get the Games for Windows certification.Now, Artificial Studios and SouthPeak Interactive's Monster Madness joins the ranks of other hard-hitting games (both already-released and TBA-clocked) like Halo 2 Vista, LotRO: Shadows of Angmar, Supreme Commander, Alan Wake, and LEGO Star Wars II. Titles that get the Games for Windows certification are those that meet the standards of Microsoft, as well as guaranteeing the game's compatibility with a range of hardware configurations. |
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We're sure you're just as interested to learn more about the multiplayer mode of SouthPeak Interactive's Two Worlds, that's why we're just so thankful that they finally sent a press release about it. That's right, we now have more details as to how the multiplayer mode will actually work in Two Worlds. According to the press release, this will be absolutely separate from the solo adventure, and will allow players to create custom characters "around traditional multiplayer RPG classes." There will also be a hub-like lobby area where players can join others to form teams of as many as eight players, specifically for the team matches. Chatting and trading will also be highly encouraged. What else is in store for you here? Well, there's horse racing and monster hunting to name but a couple of the many more "side-games". Melanie Mroz, Executive VP of SouthPeak, was reassuring when she said that Two Worlds would definitely be worth waiting for: "We're thrilled with the progress that Two Worlds' multiplayer content is making, although the extensive play-balancing and testing that content requires has necessitated a shift of the release date to late July. We want Two Worlds to truly live up to its potential and gamers can rest assured that it will be worth the wait." We definitely hope so, too. Two Worlds is set to invade your world for Xbox 360 and PC in July 2007. |
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Jeremy Stieglitz, the brains behind Artificial Studios' horror-comedy action, Monster Madness, is back. This time, not only does he talk about the game and the sorts of surprises that await you, but also the whole journey from the inception of the Monster Madness concept to its present-day development.It's very obvious from his interview with Game Almighty that he definitely is one fun guy who happens to be in love with his job. And for that we tip our hats off to him. And it's good for us, too, as his dedication does show in his works. Aside from going down memory lane, Jeremy also shares with us why they loved working with the Xbox 360.
... the Xbox 360 is quite a powerful, versatile gaming machine... I also LOVE what we can do with Leaderboards, Achievements , and Xbox Live -- it adds so much to the game to be able to see exactly where you rank in each game mode, among every Live player in the world. I should also note that Microsoft has been nothing short of AWESOME to work with. I cant' thank them enough for all the support they gave us (emphasis theirs)... He also went on to share that the game will be all up and ready to support up to 16 players over Xbox Live, "which will make for some awesome deathmatch action." And there will certainly be a lot more in store for you at Xbox Live from Monster Madness. They already have some neat ideas, and it's just going to be a matter of time before they put up the new content on the Marketplace. Hopefully, we'll be seeing them in time for launch (May 29). To know more about Jeremy's insights, plans, and other details for Artificial Studios' and SouthPeak Interactive's Monster Madness, just click on our Via link below. Thanks to Hai Nguyen for the tip! |
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The demo for the zombie-fest title from Artificial Studios and SouthPeak Interactive came out a few weeks ago. And treating the tricky bugs in the matchmaking system, an auto-update for your Monster Madness: Battle of Suburbia demo has been rolled out.It's actually a good thing that they've decided to patch things up. Besides, with the actual game getting slightly delayed, the demo might be the only thing we can feed off until it (and its PC version) hits retail shelves on May 29 (it was originally supposed to come out May 16). Also, Major Nelson's giving us some more good news: Jeremy from Artificial Studios will be online with his GamerTag "morgythemole" on Thursday and Friday, 7-10 p.m. and 4-7 p.m. respectively. He'll be available if you need some help or someone to play with - if some you guys still need to be shown the ropes... Or if you just want to send him a friend request. One can't have too much XBL friends, right? |
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Here's a new bunch of screenshots for Southpeak Interactive's Two Worlds. This time, you'll get a better feel of the action as you are transported to the raging battle between the civilization you are trying to save and the orc-ish hordes attempting to dominate your cities. Two Worlds is already nearing its release, slated for next month. You know what you have to do know? We suggest you start preparing for your strategies. We know we've told you about the Sneak Mode and the concoctions you can come up with as an alchemist. Why don't you go review those? It's sure to be a helpful lot. Oh, and while you're at it, why don't you check out the rest of these screens, too? Get a better idea of the ride ahead for you. More screenshots are waiting for you at the Full Article! |
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The free demo for Monster Madness: Battle for Suburbia is now available for Gold members in all regions on Xbox Live. Now if you've got some free space on your console (a little less than 450MB's worth of space), it's time for some Unreal Engine 3 loving. The crazily frenetic co-op game from Artificial Studios and SouthPeak Interactive will have you - and three other friends, if you want - wreaking havoc reminiscent of your Zombies Ate My Neighbors memories on the SNES. You'll also be able to play the game online on Xbox Live and compete with other people. For those eagerly waiting for the Forza 2 demo, it's still MIA. However, how the heck could you turn down a demo for a game that uses the UE3?! Monster Madness is slated for a Spring 2007 release (also available for the PC). *As an aside, we're currently downloading the demo, and it's still on the 20% mark. Already, I've made a bet with Chris L. that I can totally whoop his sorry bottom with that hot chick in pink. He thinks otherwise and already got dibs on using the goth girl. Yes, here in QJ, our deepest fantasies are getting to play hot chicks in zombie games, what, what! LOL |
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Getting the courage to tell somebody you like them is hard enough already without a horde of monsters turning up at your doorstep and interrupting you. In Monster Madness: Battle for Suburbia, that's exactly what Zack gets and he's naturally pissed. (Wouldn't you be angry too?) He screams like a girl afterwards but that's beside the point.
Since the PC and Xbox360 title from SouthPeak Interactive has been delayed even further, we'll have to wait a little longer for this shoot 'em up - or better yet, obliterate 'em up. But that really doesn't mean we'll stop waiting, does it? Anyway, here's another trailer for Monster Madness: Battle for Suburbia featuring some cool monster hunting. Zack goes about it with his fave axe weapons while Jennifer takes care of the monster infestation with two nail guns Lara Croft style. Monster Madness: Battle for Suburbia is set to hit the shelves in May 15 (cross your fingers). We'll quit the prattle and let you watch the video. Enjoy! |
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The game Two Worlds: A Tale of Two Cities by SouthPeak Interactive tells the story of a civilized land besieged by orc invaders (so Warcraft-ish!). Your character has to stop the orcish hordes from taking the cities... which we will now be taking a tour of. Well, we'll check two of the largest cities available in the game anyway, since you have to know what you'll be fighting for, right? First off, we have the city of Cathalon. The royal capital, where the king resides. Modeled after a traditional open architectural style, it boasts of large fountains and large bazaars. Guards constantly patrol the city, keeping it safe for all it's citizens and visitors. Next up, we have the Asian-inspired city of Ashos. A port city always bustling with trade, its twisting streets can lead you to the shop of a friendly merchant or even a secluded hidden garden. Citizens walk about wearing kimonos while Samurai patrol the streets, keeping peace and order. While all of this may seem perfect, the Orc hordes are slowly advancing towards these civilized lands. War has already been declared and the only thing keeping these cities safe is the river Gon. The Xbox 360 version of Two Worlds: A Tale of Two Cities is slated for release this May 15 in the US and May 11 in Europe. If you've been waiting for this game, you can check out our previous article on the game or the latest screenshots of the cities (bottom and top of the article) to help pass the time. |
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