3 Jumps
How Nintendo prints money
Posted Jul 13, 2007 at 05:42PM by Gino D.
Listed in:
News,
Grand Theft Auto 4,
Games
Tags:
Ukraine,
Rockstar North
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Pianist/composer/singer Ruslana of Ukraine might be the first voice actor - actress, in this case - confirmed for Rockstar Games' Grand Theft Auto IV (soon to hound PS3s and Xbox 360s everywhere). But see, as we heard from QJ reader DolphGB - thanks for the tip, btw! - even you even stand an off-chance at bagging some bragging rights to say that you did voice acting for GTA 4.Liberty City's We Know The Truth (WKTT) Radio is holding a contest open to participants over the age of 18. All you have to do is hook up with their website, read the terms and conditions, and and finally phone-in (yes, they've got the actual phone number listed in the website) to talk/rant/squeal about your take on the war in terror. By calling up the "radio station," it's your chance to air out some grievances you might have on Liberty City - and of course, a chance to be part of the in-game content. Make sure you read the fine print, because that's where you'll find the "The Promotion involves the recording of voice mail messages which may be used in a video game, such as GRAND THEFT AUTO IV developed by Rockstar Games, Inc." clause. So be advised accordingly. Follow the Read link below to get read the ToS of the promotion. Buy: [GTA IV (PS3)] Buy: [GTA 4 (Xbox 360)] |
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Posted Jun 14, 2007 at 09:11PM by Ceasar S.
Listed in:
Interviews,
Games,
Call of Duty 4: Modern Warfare
Tags:
Infinity Ward,
Live Anywhere,
Iraq,
World War I,
Ukraine,
Grant Collier
Page 1
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For sure. When Microsoft seemed bent to advocate Live Anywhere to game developers in order to connect console thumb-flippers to PC twitchers on what might have been the modern gamer's World War I, they probably didn't expect to be stopped dead cold by Infinity Ward's two-lettered dumb-founder: "No." Activision's Call of Duty 4: Modern Warfare ain't going Live, says Infinity, and that's that.
But Infinity Ward's Grant Collier did reveal in an interview with IGN that CoD4 (for the PC, Xbox 360 and PlayStation 3) was not going to be a sandbox destructive game. Instead, they've put more focus on producing better frame rates on the game than creating a world that's "totally destructible." And according to Collier, full destructibility is just another fad in the shooting genre that could end sooner than later. While everyone is else is requesting for such a feature, Infinity Ward doesn't feel that it delivers fun in any of the games that are being designed with that concept in mind, like EA's Battlefield Bad Company. He added: I think it's a buzzword, it's a badge, it's a bullet-point option, but a lot of games they get in there and they try to do that and then they're like 'okay we have the sandbox, now why don't we try to make the game fun'. And total destructibility, you can really ruin the gameplay. ... So I think right now it's a fad, and the fad will pass, we're not going to be bite on in it - we want the game to be fun first, and destructibility comes second. Oh and Price is coming back. Again. Revived for the modern era, the lovable Brit is going to get new shoes to fill, with arch-nemesis Zakhaev. Collier said that a foiled assassination attempt has your paths cross with Zakhaev and Price and much of their history gets revealed through flashbacks set in Ukraine. And even though facts have been tossed around that Call of Duty 4 was set in present-day Iraq, it actually revolves around conflict touching the four corners of the modern world. And enemies aren't under-equipped, cowardly Guerrilla types; they've got the technology and the tactics to take you and your band of brothers (circa 2007) out. |
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Pianist/composer/singer Ruslana of 