3 Jumps
How Nintendo prints money
Posted Nov 01, 2007 at 05:44AM by Charles D.
Listed in:
News,
Xbox Live,
Games,
The Club
Tags:
Sprint,
VGA,
Bizarre Creations
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For those of you wondering what ever happened to The Club and Boom Boom Rocket, two games from Bizarre Creations, then you'll be glad to know that the developers have some good news. In a recent update from the developer's website, both games are looking to pass their respective certification tests and will be soon be released with solid features when they finally come out.In the case of The Club, the two console builds (Xbox 360 and PS3) for the game will prove whether or not the game will push through with its "early 2008" release date as was previously announced by the developers. The PC version of the game, however, won't have to go through such formalities and is expected to follow the console version after hopefully passing the certification. In a recent demonstration for The Club during the Game City event in Nottingham, the game showed off some of the game modes that were going to be featured in this third person shooter. Both the Sprint and Time Attack modes still rely on the player being able to rack up as many points to add to your timer across a certain stage or during an allotted time span. As for Boom Boom Rocket, the new update for the game has recently passed its certification. While it wasn't announced when the new build will go live, Bizarre Creations has announced the list of new features this highly addictive XBLA game will be sporting:
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Posted May 22, 2007 at 06:56PM by Tim Y.
Listed in:
How-To,
Mods
Tags:
VGA,
Ben Heckendorn
Ó
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For the guys familiar with Ben Heckendorn (aka Ben Hecks), you'll probably remember that one particularly lucrative project he's been up to is the episodic guide to making your very own Xbox 360 laptop Mark 2.
As a follow up to last month's session, Ben has just announced part three of his tutorials. This session will guide follow modders through wiring the unit's LCD screen, installing the parts into the case, modding the keyboard, and attaching all latches and USB ports. Before you get started, here's a summary of what you'll need.
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Posted May 10, 2007 at 09:29PM by Ceasar S.
Listed in:
News,
Xbox Live
Tags:
VGA
Ó
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It has come to our attention that Daily Tech discovered that not only does the Spring Update that crept in recently to your Xbox 360 sport the fixes officially listed in the update list, but also comes with a few overlooked improvements as well. According to Daily Tech, one improvement that may have been missed by some users was that image quality has improved on the Xbox 360 - over VGA.
Often the object of criticism for "washed out" finishes to images, the Xbox 360 rendered images in a slightly less vibrant manner that even average digital cameras were capable of on small LCD screens. The culprit was the technical divide on how the LDC TV and LCD monitor interprets black levels. LCD TVs define the color black on a level of 7.5 IRE when properly calibrated. In contrast the LCD monitor, commonly used for computers, labels black as completely black, with a zero level. LCD TVs also inherited that property when accepting signals through the VGA port, since manufacturers believed that the VGA port would usually be connected to PCs. So while connected through VGA, the Xbox 360 still sends signals appropriated for the 7.5 IRE level of black, instead of zero. This tells the LCD that the color isn't actually black, but a lighter shade of grey. Thanks to the Spring Update, however, Xbox 360 owners have access to an IRE tweak feature that allows them to set the black level either to 7.5 IRE, zero IRE or and IRE level in-between. The modes are Standard (zero), Intermediate and Expanded (7.5) modes are the only three modes that encompass a viewers range of options, although we believe once you go expanded, you won't be going back to standard. Comparison images brought you by Daily Tech. |
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Posted Apr 17, 2007 at 10:00PM by Ceasar S.
Listed in:
News,
Xbox Live,
Games
Tags:
Dashboard,
Bungie Studios,
VGA,
Credit Card,
Map Pack,
Halo 2
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Desolation, the map that Bungie has been working on for some time now, is now out on Xbox Live together with Tombstone for US$ 4 a pop. Both maps are remakes of Halo classic maps Hang 'Em High (Tombstone) and Derelict (Desolation). Unfortunately for all you Xbox 360 folks, the usual way of grabbing your download content doesn't apply to this map pack. You must provide credit card information in order to make payment. Xbox Halo 2 gamers will be quite at home with this purchasing mechanic, since their accounts are tied down to credit card accounts. You can still try to put a credit card account to your Live account, via Halo 2's "ye olde" school tech:
Some other reminders before you go about downloading:
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Posted Apr 09, 2007 at 09:46PM by Gino D.
Listed in:
News,
Xbox Live,
Gears of War,
Games,
Screenshots
Tags:
Epic Games,
VGA
Ó
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You've probably gotten the Gears of War Annex mode right now, yes? After the whole "::respawning::" stunt that Epic Games' CliffyB pulled off on everyone, we're not surprised if some of you've been eagerly anticipating the download. Well, as of writing, it's already been some minutes since it rolled out by 4 p.m. PDT of today (April 9). While we've already given you details before, let's have a very quick refresher list:
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Posted Apr 02, 2007 at 05:01AM by Glen D.
Listed in:
News
Tags:
Microsoft,
WMA,
Pioneer,
VGA,
HDMI
Ó
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Forums have been buzzing regarding the prospect of what HDMI profile the Xbox 360 Elite will support, the standard 1.2 or the higher-end 1.3 version. AVS special member Amirm answered the query quite authoritatively and this is what he had to say:
Xbox 360 Elite supports HDMI 1.2 profile. For audio, you can select DD, DTS (at 1.5 Mbps), and WMA-Pro (Microsoft high fidelity multi-channel codec supported in some AVRs such as Pioneer). Since it is not based on 1.3, it will not support output of DD+ or TrueHD (even if it did, mixing would have been turned off). Also reported was that come Spring, there will be two very important updates which will directly affect Xbox 360 users. First, HD DVDs will be updated so that they can support a higher level of audio fidelity and second, all Xbox 360 units, elite or not, will get a software update that gives additional support for different video levels and VGA. The tech-savvy among you will find delight in the many exciting details and specifics talked about in the forum. To get the motherload of all the juicy info and discussions, follow the read URL. |
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Posted Mar 30, 2007 at 10:12PM by Chris L.
Listed in:
News,
Xbox Live,
Gears of War,
Games
Tags:
Epic Games,
Microsoft,
VGA
Ó
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Sequel or no sequel (or movie), people are still busy getting their Gears of War into gear. Well, make room for just a bit more cog in the COG. TeamXbox reports that Epic Games has a coming game update in the Microsoft certification pipeline that offers the following "Approved-by-Dom" goodies:
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Posted Jan 16, 2007 at 07:01PM by Chris L.
Listed in:
Accessories
Tags:
Team Xtender,
Wiimote,
VGA
Ó
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After mating mice to 360s and making plates for the PS3, Team Xtender brings out yet another product out of their bag: the XCM Multi-cable V2 PC Monitor Adapter, a.k.a. the FARMER-VGA BOX, but the first name makes more sense.In case the product's name didn't clue you in: the XCM Multi-cable V2 PC Monitor Adapter will hook your PS3, Xbox 360, or Wii up to a PC monitor (or via the VGA card) "for the Maximum resolution," says the Team. Not only them, but if you want to hook up the last-gen consoles, then this Adapter's good for them, too. The Adapter works for both PAL and NTSC systems, and besides having the necessary plugs to plug into the consoles, the Adapter will also take YPbPr input (it also comes with a set of YPbPr cables for that purpose, too). The Adapter is plug-and-play, requires an external power source (don't worry, it'll take 110V to 220-240V), and it will automatically memorize your settings (they say adjustment, but we think they mean settings). Only one question is left when dealing with this device: at what price, Team Xtender? Do be careful when you wave your Wiimote at an LCD monitor, though. |
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Posted Jan 10, 2007 at 10:41AM by Gino D.
Listed in:
News,
Gears of War,
Games
Tags:
Epic Games,
Microsoft,
VGA
Ó
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The inner gears of Gears of War just got squeakier. Reports are coming in that the recently released Locust Horde bug-squasher (i.e. a patch update) for GoW had some issues with it. As people in the GoW forums and Xbox.com say, the patch caused problems with the game's ability to output 1280x1024 resolutions on VGA. We're not sure what went wrong, and Microsoft does acknowledge these patch error reports. They're currently on the case. To think that this VGA-issue was at the top of the list of what's to be addressed in the patch, it's only natural that Microsoft get their magicians to look into the situation ASAP. As far as the patch error is concerned, it reportedly distorted text characters, thus making them look shorter or fatter at times - it has something to do with the aspect ratio of the screen. In any case, we'll bring you guys more updates as soon as Microsoft or Epic Games find the source of the problems. |
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Posted Jan 09, 2007 at 02:19AM by Ian C.
Listed in:
News,
Gears of War,
Games
Tags:
Epic Games,
VGA
Page 1
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Epic Games has previously announced that two free multiplayer maps are set to be released on January 10, 2007. In an attempt to clarify things, Marc Rein announced in the Gears of War forums that the new bug fixes for Gears will precede the new maps, and will be released on January 9, 2007. Here's a list of what will be addressed in the GoW patch:
It's good to hear that Epic is serious about the "housekeeping" of their best selling game. It's a bit sad though that we'll have to wait a bit more for Epic to address the party system issues. Perhaps in the next update? |
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